“During my journey as an artist, the idea of establishing my own concept art studio has been a persistent dream. With a wealth of experience as a concept artist and collaborating with various clients, my aspiration has been to execute innovative ideas and creative visions alongside a talented team of concept artists. We are enthusiastic about showcasing our utmost creativity and expertise to you”.
— Yader Fonseca
Meet the Team
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Yader Fonseca
CREATIVE DIRECTOR
Founder of Frame of Mind Design LLC. With a decade of experience as a concept artist, Yader Fonseca has established himself as a versatile and innovative creative professional. He studied Illustration at the School of Visual Arts, earning a BFA, and has contributed to the development of high-profile AAA titles such as NBA 2K23, NBA 2K24, and NBA 2K25.
Yader is known for his collaborative spirit, adaptability across various styles, and a keen eye for problem-solving that benefits his team. His extensive industry experience, combined with his passion for design, makes him a valuable asset in any creative environment.
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Jonathan Tonello
CONCEPT ARTIST
Jonathan Tonello is highly skilled in creating characters, environments, and vehicles. His expertise brings characters to life, builds immersive environments, and adds depth to his work with detailed vehicle designs. Jonathan's talents as a concept artist shine through in his ability to turn creative visions into reality..
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Yog Yoshi
Yog is a an illustrator / visual development artist from Pittsburgh, PA. In 2015 he graduated from the School of Visual Arts, earning a BFA in Illustration. Yog possesses a deep enthusiasm for creating environment concepts, background layouts, and assets for games, films, and advertisements. Majority of his work is created in Photoshop.
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Angelo Gazzia
3D Character Artist
Angelo Gazzia is a highly innovative and versatile 3D artist specializing in modeling and sculpting. With a keen eye for detail and a passion for pushing creative boundaries, he excels in transforming concepts into stunning visual realities. Known for his collaborative spirit and adaptability in dynamic, fast-paced environments, Angelo consistently delivers exceptional work that blends artistic vision with technical mastery.
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Nikolas Bigger
3D Environment/Prop Artist
Nikolas Bigger is a skilled 3D environment artist specializing in environment art production. He is proficient in 3D modeling using Maya and ZBrush, bringing detailed and realistic environments to life. Nikolas has experience working with game engines such as Unity and Unreal Engine 4, ensuring seamless integration of his environments into interactive experiences. He is also adept with texturing tools like Substance Painter and Designer, and has practical knowledge of photogrammetry techniques to enhance realism. Additionally, Nikolas possesses foundational skills in coding with C# and Python, enabling him to collaborate effectively with development teams and contribute to technical workflows.